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一个简单的c#打字游戏。

2021-03-27 Windows程序

标签:   游戏   

//这是入口点using System;using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace KEYGAME { static class Program { /// <summary> /// 应用程序的主入口点。 /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } } } //对数据的跟踪类<pre name="code" class="csharp">using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KEYGAME { class countStatus { public int correct = 0; public int missed = 0; public int total = 0; public float Accuracy = 0; public void Update(bool correctKey) { if (correctKey) { correct++; Accuracy = ((float)correct) / total; return; } missed++; Accuracy = ((float)correct) / total; return; } } }

//窗体程序using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace KEYGAME {     public partial class Form1 : Form     {         Random random = new Random();         countStatus status = new countStatus();         public Form1() {             InitializeComponent();         }         private void timer1_Tick(object sender, EventArgs e) {             status.total++;             listBox1.Items.Add((Keys)(random.Next(65, 90)));             if (listBox1.Items.Count > 7) {                 listBox1.Items.Clear();                 listBox1.Items.Add("GAME OVER");                 timer1.Stop();             }         }         private void Form1_Load(object sender, EventArgs e) {             progressBar1.Value = 100;             timer1.Stop();         }         private void btStart_Click(object sender, EventArgs e) {             timer1.Start();         }         private void Form1_KeyDown(object sender, KeyEventArgs e) {             if (listBox1.Items.Contains(e.KeyCode)) {                 listBox1.Items.Remove(e.KeyCode);                 listBox1.Refresh();                 //this part will increse the difficult of the game by putting down the interval                 if (timer1.Interval > 400) timer1.Interval -= 10;                 if (timer1.Interval > 250) timer1.Interval -= 8;                 if (timer1.Interval > 100) timer1.Interval -= 2;                                  status.Update(true);             } else {                 status.Update(false);             }             progressBar1.Value = 800 - timer1.Interval;             labelCorrect.Text = "correct:  "+status.correct;             LabelMiss.Text = "missed:  "+status.missed;             labelTotal.Text = "total;  "+status.total;             labelAccuracy.Text = "Accuracy: "+status.Accuracy;         }    } }


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