当前位置:首页 > Windows程序 > 正文

unreal slate 创建 window

2024-03-31 Windows程序

testWindow = SNew(SWindow) .Title(LOCTEXT("Asset Window", "Asset Window")) .ClientSize(FVector2D(30, 20)) .SupportsMaximize(false) .SupportsMinimize(false) .SizingRule(ESizingRule::Autosized) .AutoCenter(EAutoCenter::None) .IsInitiallyMaximized(false) .bDragAnywhere(true) [ textBlock.ToSharedRef() ]; TSharedPtr<SWindow> TopWindow = FSlateApplication::Get().GetActiveTopLevelWindow(); if (TopWindow.IsValid()) { //Add as Native FSlateApplication::Get().AddWindowAsNativeChild(testWindow.ToSharedRef(), TopWindow.ToSharedRef(), true); } else { //Default in case no top window FSlateApplication::Get().AddWindow(testWindow.ToSharedRef()); } GEngine->GameViewport->AddViewportWidgetContent(SNew(SWeakWidget).PossiblyNullContent(testWindow.ToSharedRef()));

  代码片段。备用。

unreal slate 创建 window

温馨提示: 本文由Jm博客推荐,转载请保留链接: https://www.jmwww.net/file/57936.html

Jm-杰米博客Jamie
草根站长的技术交流乐园!IT不会不要紧快来好好学习吧!
  • 20786文章总数
  • 7494635访问次数
  • 建站天数
  • 友情链接